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AI Insights · Timothy · October 2024

Top 5 io Games Performance in Slovenia, Q3 2024

Explore the performance trends of popular io games in Slovenia during Q3 2024, featuring insights into downloads, revenue, and active user metrics.

Top 5 io Games Performance in Slovenia, Q3 2024

In the third quarter of 2024, the io games category saw varied performance across the top five apps in Slovenia, according to data from Sensor Tower. Here's a detailed look at how each app fared in terms of downloads, revenue, and weekly active users.

Snake Clash! from Supercent, Inc. showed a fluctuating revenue trend with peaks around $22 in the first and last weeks of September. Downloads started strong at 2K in early July but gradually declined, settling around 800 by the end of September. Weekly active users experienced a slight downward trend, moving from 5.8K to approximately 4.8K over the quarter.

Paper.io 2 by VOODOO saw a significant revenue spike, reaching $49 in mid-July, before stabilizing at around $34 by the end of September. Downloads surged dramatically in September, jumping from 314 to over 3.4K in the week of September 16. The app also experienced a notable increase in active users, climbing from around 1.6K in early September to nearly 6.7K by the end of the month.

Snake.io - Fun Snake .io Games developed by Kooapps Games had a relatively stable revenue pattern, peaking at $15 in early September. Downloads remained consistent, fluctuating between 493 and 701 throughout the quarter. Weekly active users hovered around 5.2K, with minor fluctuations observed during the period.

Hole.io, another title from VOODOO, experienced revenue highs in August and September, with amounts reaching $21 and $20 respectively. Downloads witnessed a significant rise, particularly in September, as numbers climbed from 433 to 2.5K by the end of the month. The app also saw a substantial increase in active users, growing from 1.6K to approximately 8.7K in the same timeframe.

Lastly, Mosquito.io from Supercent, Inc. did not report any revenue but maintained a steady download rate, starting at 273 and tapering off to 177 by late September. Active users showed a gradual decline, beginning at 477 and decreasing to 453 by the end of the quarter.

These insights provide a snapshot of the io games landscape in Slovenia for Q3 2024. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024